#ifndef __TRIGGERED_TRAP_H__
#define __TRIGGERED_TRAP_H__


#include "Foe.h"


class TriggeredTrap : public Foe
{
	enum State {STATE_WAIT = 101,
				STATE_ATTACK = 102,
				STATE_REWIND = 103};
				
	
	/* Going to have startpoint, endpoint, attack speed (class const?) rewind speed (class const?) */


};
#endif//__TRIGGERED_TRAP_H__